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 Chaos Root Abyss Boss Mechanics

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Mafia
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PostSubject: Chaos Root Abyss Boss Mechanics   13/2/2014, 10:57 am

Chaos Pierre

Phase 1 75%<HP < 100% 

Attacks with an umbrella - Small % HP damage
Attacks with a plunger - Large % HP damage. Knock backs and stuns
Drop Hats - Small red circles will appear a few seconds before a hat drops. A hat will immobilize the character and cause death if you do not escape in time. Press left and right repeatedly to escape.

-------------------------------------

Phase 2  25%<HP<75%

At the beginning of phase 2 and every time pierre changes hat color from phase 2 onwards, each character will be assigned a random hat color of blue or red. When you have a red hat you ignore 100% of boss defence and do double damage when attacking a blue pierre and if you have a blue hat, you if ignore 100% of boss defence and do double damage when you attack a red pierre.

Pierre will change colors at every short interval


Purple Pierre

Attacks with an umbrella - Small % HP damage
Attacks with a plunger - Large % HP damage. Knock backs and stuns
Drop Hats - Small red circles will appear a few seconds before a hat drops. A hat will immobilize the character and cause death if you do not escape in time. Press left and right repeatedly to escape.

Red Pierre

Teleport Attack - Pierre will disappear from the screen and reappear attacking a random person in the party. This attack will cause a 1 hit ko or HP to 1 if you barely evade.

Umbrella Attack - Small % HP Damage. Slows the target 

Drop Hats - Small red circles will appear a few seconds before a hat drops. A hat will immobilize the character and cause death if you do not escape in time. Press left and right repeatedly to escape.

Blue Pierre

Target Lock - Pierre will lock onto the party member who has pierre's aggro. What causes aggro is not certain yet. It seems to be the member who stays closest to pierre.

Fire Tornado Spin - Pierre will Spin in a fire tornado fashion towards the locked target. This causes ~15k regular damage and has a chance to seal.

Fire Damage over time - Everywhere pierre travels in fire tornado form will leave behind a small fire pillar that does ~3k damage over time

Drop Hats - Small red circles will appear a few seconds before a hat drops. A hat will immobilize the character and cause death if you do not escape in time. Press left and right repeatedly to escape.

---------------------------------------------------

Phase 3 0<HP<25%

At the beginning of this phase Pierre will split into two bodies. Each Body has 25% max hp remaining. At every interval, pierre will check if one body is killed. If one body is killed, pierre respawns the killed body at 25% max hp at the next interval check. In order to kill prierre, you must kill both pierre's simultaneously during the same interval.

In this phase, pierre WILL ONLY BE either red or blue.

Red Pierre

Teleport Attack - Pierre will disappear from the screen and reappear attacking a random person in the party. This attack will cause a 1 hit ko or HP to 1 if you barely evade.

Umbrella Attack - Small % HP Damage. Slows the target 

Drop Hats - Small red circles will appear a few seconds before a hat drops. A hat will immobilize the character and cause death if you do not escape in time. Press left and right repeatedly to escape.

Blue Pierre

Target Lock - Pierre will lock onto the party member who has pierre's aggro. What causes aggro is not certain yet. It seems to be the member who stays closest to pierre.

Fire Tornado Spin - Pierre will Spin in a fire tornado fashion towards the locked target. This causes ~15k regular damage and has a chance to seal.

Fire Damage over time - Everywhere pierre travels in fire tornado form will leave behind a small fire pillar that does ~3k damage over time

Drop Hats - Small red circles will appear a few seconds before a hat drops. A hat will immobilize the character and cause death if you do not escape in time. Press left and right repeatedly to escape.


Last edited by Mafia on 1/4/2014, 9:48 pm; edited 2 times in total
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PostSubject: Re: Chaos Root Abyss Boss Mechanics   13/2/2014, 11:17 am

Chaos Von Bon

Phase 1 75%<HP<100%

Time Orb Summon - Summons time changing orbs on the ground. When Von Bon stands on these orbs, it changes the remaining time by increasing it if it is black or decreasing it if it is white.

Teleport - Von Bon teleports to a location in the map. While teleporting Von Bon is immune to all damage

Staff Attack - Von Bon attacks a target with his staff. Does % HP damage and 100% stun rate which is not affected by resistance. This attack has a very short range.

Orb Attack - Von Bon charges for a short while and throws a horizontally travelling orb towards a party member. This orb does 100% HP damage. This attack has a very long range. This attack can be evaded by jumping or crouching

--------------------------

Phase 2

40%<HP<75%

Time Orb Summon - Summons time changing orbs on the ground. When Von Bon stands on these orbs, it changes the remaining time by increasing it if it is black or decreasing it if it is white.

Teleport - Von Bon teleports to a location in the map. While teleporting Von Bon is immune to all damage

Staff Attack - Von Bon attacks a target with his staff. Does % HP damage and 100% stun rate which is not affected by resistance. This attack has a very short range.

Orb Attack - Von Bon charges for a short while and throws a horizontally travelling orb towards a party member. This orb does 100% HP damage.This attack has a very long range. This attack can be evaded by jumping or crouching

Stomping Attack - Von Bon Jumps and stomps on the ground dealing 100% HP damage. The only way to dodge this attack is by jumping.

---------------------------

Phase 3

10%<HP<40%

Teleport - Von Bon teleports to a location in the map. While teleporting Von Bon is immune to all damage

Orb Attack - Von Bon charges for a short while and throws a horizontally travelling orb towards a party member. This orb does 100% HP damage. This attack has a very long range. This attack can be evaded by jumping or crouching

Stomping Attack - Von Bon Jumps and stomps on the ground dealing 100% HP damage. The only way to dodge this attack is by jumping.

Channel Time Rift - Von Bon starts channeling a time rift that instantly KOs everyone. A portal will appear leading to his inner conciousness. It has approximately 800m hp. Defeat him and Von Bon will be stunned for a short period of time. When you enter the portal, you will receive a small damage over time based on your % hp and some of Inner Von Bon's attacks will 1hko regardless of guard rate.

-------------------------------------

Phase 4

0<HP <10%

Teleport - Von Bon teleports to a location in the map. While teleporting Von Bon is immune to all damage

Orb Attack - Von Bon charges for a short while and throws a horizontally travelling orb towards a party member. This orb does 100% HP damage. This attack has a very long range. This attack can be evaded by jumping or crouching

Tornado Attack - Von Bon turns into a tornado dealing knockback and small % HP damage to all targets in melee range. Time balls will fall as an aftereffect to this attack. The Time balls will do 100% HP damage or 50% HP damage depending on the size.


Last edited by Mafia on 22/4/2014, 2:02 pm; edited 3 times in total
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PostSubject: Re: Chaos Root Abyss Boss Mechanics   13/2/2014, 11:30 am

Chaos Crimson Queen

Wrath Mode (starting point)

Fire Damage Status attack - Causes each party member to take Damage over time until hit by the Tempest Fire Attack. Animation is a burning skull in her hand.

Tempest Fire attack - Deals a total of 80k damage to the entire party. This Damage is split up depending on the number of party members that is hit by it. Animation is queen charging up and releasing it like a massive fire breath.

Claw attack - Deals a small % hp damage twice to whoever who is hit by it. Inflicts Limited vision for a short period of time

-----------------------

Sorrowful mode (Pure Black Eyes looks like crying)

Zombify - Crimson queen debuffs the party with a SPECIAL zombify. All healing will inflict damage instead of healing including potions!

Damage Reflect - Crimson queen will form a red shield around her reflecting all damage. This can be stopped by any debuffs that prevent DR from triggering such as Magic Crash.

Claw Attack - Crimson queen attacks twice with a % hp damage. This Claw attack will inflict poison

------------------

Simmering Mode (one eye closed as though she is winking)

Heart balloon attack - Heart balloons will spawn on the ground. These deal about 50% hp damage and knocks back greatly

Summon Mirror - A mirror with a 550m HP is summoned. A target player will be randomly seduced. Any player who is seduced will walk towards the mirror (cannot be cured or resisted). If a player reaches the mirror while seduced, the player dies and crimson queen is healed about 20% hp
 
Claw Attack - Hits twice doing % hp damage. This claw attack will inflict Seal.

---------------------

Joyous Mode (Looks very happy)

Ground Attack - Crimson queen will charge a purple symbol on her hand and summons a purple area on the ground. This area will do ~7k damage over time and always suck you towards the center of the area.

Black Hole attack - Crimson queen crouches down and sucks everything towards her. If you get sucked into Crimson queen while she is doing this attack you receive 100% hp damage.

Claw Attack - Crimson queen hits twice causing small % hp damage. This attack will inflict crazy skull (reverse directions)


Last edited by Mafia on 22/4/2014, 11:19 am; edited 2 times in total
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PostSubject: Re: Chaos Root Abyss Boss Mechanics   13/2/2014, 11:30 am

Chaos Vellum

Phase 1

Approx

80%<HP<100%

Vellum Tails- Vellum Tails will pop out of the ground to deal damage.

Vellum Pop Out- Vellum surfaces dealing damage based on how far does he surface. A full body surface will deal 100% damage but a half body surface will deal a large amount of damage and stuns+knockback greatly.

Drop rocks- Rocks will fall periodically. This will cause a long stun duration.

Fireball attack - Vellum will pop out of the ground and screech. When this happens, Vellum will shoot fireballs that deal 100% damage in front of him 3 times.

--------------------------

Phase 2

60%<HP<80%


Vellum Tails- Vellum Tails will pop out of the ground to deal damage.

Vellum Pop Out- Vellum surfaces dealing damage based on how far does he surface. A full body surface will deal 100% damage but a half body surface will deal a large amount of damage and stuns+knockback greatly.

Drop rocks- Rocks will fall periodically. This will cause a long stun duration.

Fireball attack - Vellum will pop out of the ground and screech. When this happens, Vellum will shoot fireballs that deal 100% damage in front of him 3 times.

Surface and dive attack - There will be a giant circle where Vellum will fully jump out and dive back into the ground. This does 100% hp damage.
--------------------------

Phase 3 

40%>HP>60%

Vellum Tails- Vellum Tails will pop out of the ground to deal damage.

Vellum Pop Out- Vellum surfaces dealing damage based on how far does he surface. A full body surface will deal 100% damage but a half body surface will deal a large amount of damage and stuns+knockback greatly.

Drop rocks- Rocks will fall periodically. This will cause a long stun duration.

Fireball attack - Vellum will pop out of the ground and screech. When this happens, Vellum will shoot fireballs that deal 100% damage in front of him 3 times.

Surface and dive attack - There will be a giant circle where Vellum will fully jump out and dive back into the ground. This does 100% hp damage.

Poison Attack - Chaos Vellum will surface partway and shoot poison up into the air. It will land periodically three times on the green indicated areas. During this time, tails will attack!

-------------------------


Phase 4 

0%>HP>40%

Vellum Tails- Vellum Tails will pop out of the ground to deal damage.

Vellum Pop Out- Vellum surfaces dealing damage based on how far does he surface. A full body surface will deal 100% damage but a half body surface will deal a large amount of damage and stuns+knockback greatly.

Drop rocks- Rocks will fall periodically. This will cause a long stun duration.

Fireball attack - Vellum will pop out of the ground and screech. When this happens, Vellum will shoot fireballs that deal 100% damage in front of him 3 times.

Surface and dive attack - There will be a giant circle where Vellum will fully jump out and dive back into the ground. This does 100% hp damage.

Poison Attack - Chaos Vellum will surface partway and shoot poison up into the air. It will land periodically three times on the green indicated areas. During this time, tails will attack!

Lazer Beam - Chaos Vellum will disappear and reappear at one of the map corners. At this time, a message "Chaos Vellum is taking a deep breath" will be seen. Rocks will fall doing the long stun duration during this phase but no tails will attack. It takes approximately 10 seconds before Chaos Vellum shoots a map length lazer beam that 1hitkos anyone. To dodge this attack, you need to be underneath Chaos Vellum after he surfaces. While the Lazer is being charged, you will be vacuumed towards Chaos Vellum and while it is being fired, you will be pushed away from Chaos Vellum.
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